The Game Database
Every original Xbox title I can verify, with release dates, publishers, regions, and cover art. Filled in one entry at a time.
Browse games →OG Xbox Archive
A digital museum for the original Xbox: games, hardware, box art, homebrew, and the history worth keeping. Free, no ads, no tracking.
The OG Xbox Archive isn't part of the studio. Nobody pays me to run it, nobody briefed it, there's no roadmap meeting. I built it on evenings and weekends because the original Xbox is the console I grew up loving, and watching the forums and fan sites that documented it blink offline one by one started to genuinely bother me.
Here's the thing nobody really talks about: the original Xbox is, by some distance, the worst-preserved major console of its generation. The NES has The Cutting Room Floor, the SNES has SNES Central, the PlayStation has PSX Datacenter. Microsoft's official pages are long gone, early-2000s fan sites are mostly 404s, and the forum threads where the real hardware knowledge lived are being eaten by link rot and lapsed domains. Every year a little more slips into the dark, and once it's gone it's gone. The archive exists because somebody has to write it down before the people who lived through it stop being around to remember.
Every original Xbox title I can verify, with release dates, publishers, regions, and cover art. Filled in one entry at a time.
Browse games →Motherboard revisions, component breakdowns, the differences between a 1.0 and a 1.6, and the modding history that came after.
Explore hardware →Scanned covers, instruction manuals, inserts, and regional packaging, rescued before the last paper copies are lost.
View scans →From the 2001 launch to the quiet end of manufacturing in 2009. Milestones, business decisions, and the games that defined it.
Read the timeline →The Duke, the S controller, memory cards, the DVD kit and remote, and the stranger third-party add-ons, with variants and revisions.
See accessories →XBMC, the dashboards, the emulators, and the homebrew that turned a games console into a media centre, with version histories and install notes.
Explore homebrew →Titles that never made it to North America, European exclusives, and regional cover variants.
Walkthroughs for the classic Splinter Cell, MechAssault, and 007 save exploits, plus modchip notes for every revision.
Original Xbox Live shut down in April 2010. The archive keeps the launch screenshots, server lists, and shutdown timeline together.
Launch posters, kiosk demos, magazine inserts, and original retail signage, scanned from the originals where possible.
Macro shots of every motherboard from 1.0 to 1.6b, the Crystal model, the Halo Edition, and rare Japanese launch units.
Developer interviews and post-mortems pulled from defunct magazines and archived blogs, credited to the original source.
No paywalls, no accounts, no premium tier. The whole point is that anyone can read it, link it, or copy it.
No banner ads, no affiliate links pretending to be reviews, no tracking pixels watching you read. That's a hard line.
A side project, not a job. Some weeks a dozen entries, some months barely anything. If something's missing, it's probably just queued.
If you had one, you remember the weight of it: a black bricked monolith that didn't fit on a normal shelf, with a power brick that looked like it could double as a defibrillator. You remember the bass-heavy startup chime, the Duke controller the size of a small dinner plate, the first night you booted Halo and finally understood what a console FPS could feel like, and the quiet pride of running XBMC on a softmodded box. For a lot of us, the original Xbox was the thing that turned us into people who build things. This archive exists because that console mattered. It still does, and it's for the collectors, modders, archivists, writers, and anyone who simply wants to remember.
Browse the game database, hardware notes, scans, and homebrew history, all free and open.
Visit ogxbox.co.uk